This is an audio interview from December 2005 last year. An interesting view on the state of Hollywood visual effects.
It’s the same story, visual effects seem to be mandatory in today’s movies to woo crowds into the cinema’s, but they also eat into the budget and may force Directors to use a scene that they don’t really want to, or in a way that they’d prefer not to. But of course if the VFX department was setup properly it would allow the Director to have input throughout the course of the creation of the effects.
Slate’s Hollywood Economist: True Cost of CGI
Another VFX blog, this one looks pretty good with at least a few shot breakdowns posted. Although it looks like updates have slowed down, it might be one to keep an eye on.
Added to the VFX blogroll on the left side of the page, if you see it jump to the top of the list, that means it’s been updated recently.
The film Poseidon has called for some advancements in fluid CG.

FX Guide has a nice write-up on how the did it, and a brief interview with Stanford Professor Ron Fedkiw whose research was integrated with ILM’s work.
A full resolution 4000×2000 plate from the film is also available if you’d like to have a close up look.
fxguide - Wipe out: ‘Poseidon’ Fluid Simulations and VFX at ILM
It’s been a while since we’ve featured any FX related posts, time to get back on track…
FX Guide features the FX work from Silent Hill, the movie.

FX Podcast and article available after the jump. Also worth having a look at are additional hires still from the film.
fxguide - visual effects blog - Keeping Track of Bugs in Silent Hill
Get ‘yer previews here!

Check it out.
X3 - Large (direct link, 62.8MB, .wmv)
A new game from Sierra and Massive Entertainment - World In Conflict has you playing the role of a soldier in a world where the Cold War didn’t end.

I can’t comment on the gameplay, but everyone loves a cinematic trailer (especially when it’s in HD).
World in Conflictâ„¢ - War is Coming Home
Check out Crysis, the game engine from CryTek. Everyone will know CryTek’s game Far Cry, which left a big mark in the world of gaming. Looks like they’ve been working on the game engine, and it’s looking the goods.

Check out the Crysis tech demo from GDC 2006. HD trailer version available.
GameTrailers.com - Crysis (PC)
Thanks to David for the heads-up.
A new podcast focusing on digital media production has been launched.

Everything from green screen production to distribution and new advertising models will be discussed. Looks like this will be a great podcast for anyone interested in the digital media business or the technology behind it. Check the link to download the first episode.
This Week in Media: Episode 1
Some more great work from Animal Logic for Aquamarine. A brief interview is available on VFX World, covering various aspects of the production including the mix of practical and digital FX.

Aquamarine: Going Down Under For Mermaid VFX
This is really late, I know. But if you’ve missed it like me, then… now you’ll know.
The Mill teamed up with Madonna and Gorillaz at the 48th Grammy Awards to bring the Gorillaz on stage yet again. The Gorillaz performed ‘Feel Good Inc’ before Madonna joined them on stage for a ‘Feel Good’/'Hung Up’ remix.

If you’re a fan of Gorillaz live in 3D, get your 48th Grammy Awards torrent here.